home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1996 June
/
EnigmA AMIGA RUN 08 (1996)(G.R. Edizioni)(IT)[!][issue 1996-06][EARSAN CD VII].iso
/
earcd
/
games2
/
graala.lha
/
GRAAL_1_0.readme
< prev
next >
Wrap
Text File
|
1996-04-22
|
4KB
|
106 lines
GRAAL 1.0 Readme
----------------
This package contains two things: The 1.0 shareware version of the Graphic
Adventure Authoring Language GRAAL, and a demo of the graphic adventure
"Olaf Longhair Goes East", which can be run directly by simply clicking the
GRAAL_Dev icon. The demo adventure is also used as an example throughout
the GRAAL documentation, which is rather extensive - about 250 K's worth,
as a matter of fact!
GRAAL should run on any Amiga equipped with 2MB of memory. GRAAL developers
also need a hard disk.
The most important documentation files are:
GRAAL_Tutorial.text the essential introduction to GRAAL adventures.
Editor.text a description of the GRAAL script editor.
GRAAL.guide an AmigaGuide on-line reference with detailed
descriptions of all GRAAL statements and commands.
Olaf.guide an amigaguide document describing the demo adventure.
GRAAL adventures can be run from diskette, although hard disk installation
is strongly recommended. GRAAL developers MUST install on hard disk.
To do so, simply put all files from all diskettes into the same drawer
on the hard disk.
When running from diskette, please note that the diskette names must be
kept exactly as is: "GRAAL 1.0 - Disk A" and "GRAAL 1.0 - Disk B". GRAAL
uses the diskette volume names to keep track of where to find the various
files when running an adventure.
Read the documentation for information about the registered version.
To register, send the equivalent of £15 in cash to:
Per Thulin
Malmtorgsgatan 18
S-653 40 KARLSTAD
SWEDEN
GRAAL 1.03 Update info:
Some minor changes and additions, and major bugfixes from the beta version:
* Introduced the VERB_TEXT statement, providing a way to alter the
text AND meaning of ANY verb, including verb 0 (Go to). This means
everything in GRAAL is now translatable into any latin language
(I think).
* Added a CAMERA command to scroll the screen independent of
main character's movements.
* Included a proc for printing a message "Go to..." when using
an exit and restored the default graphics banks in the code.
* Fixed a h-u-g-e Amos bug - it places so called "default"
hotspots ($12 and the like) almost anywhere it wants! now
I fix the "default" positioning for ...BOBS: statements
myself, it works perfectly that way. This was
found after much agony because the GRAAL Editor refused to
work the same way as GRAAL itself when handling images.
I am now convinced I should trust Blitz and distrust Amos! >:-)
* Added error message for long text lines without spaces
enough to break into short enough lines. Also altered TXT_DISP
so as NOT no make automatic line breaks in text containing
backslashes - these are now always broken at the slashes,
not anywhere else.
* Added error handling for strange lines in .main, .room,
.section files. Brought on by my editor more accurately
splitting lines at the 256th character!
* On-line monitor now forces reload of section file on <-GOTO.
* Error messages for trying to switch to a room or section
number higher than MAX_ROOM and MAX_SECTION is now added.
* Fixed bug in section object status load/save.
* LINE_LENGTH statement in graal.main added, which means GRAAL
can now perform automatic line breaks in SAY, TEXT, RESP, and
similar commands. The text may still look nicer by putting in
manual line breaks (backslashes) though.
* Added error messages for erroneous BOB grabbing attempts and
missing starting position in a new room.
* Major bug fix in the BUILDPATHS routine, to get "destination
point outside floor" working properly.
* Updated NAME command to update the inventory, if the name
changed belonged to an object in the inventory.